Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Duration 21 hours
Course Outline
Foundations of Augmented Reality
- Exploring AR: Key concepts, historical context, and modern applications
- The mechanics of AR: Sensors, camera inputs, and computer vision basics
- An overview of ARCore capabilities and the range of supported devices
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing necessary libraries, build tools, and dependencies
- Tuning project settings and establishing device debugging workflows
Exploring ARCore Components and APIs
- Mastery of motion tracking and environmental awareness techniques
- Applying plane detection, light estimation, and the depth API
- Implementing Cloud Anchors to enable shared AR experiences
- Integrating 3D models, textures, and materials within AR scenes
Hands-On Project Development
- Conception and development of an AR-based commercial simulation app
- Creating engaging interactive interfaces and product visualization features
- Enabling basic user interactions such as touch, rotation, and scaling
Integration and Release Strategy
- Validating AR apps on compatible Android devices
- Managing app export, packaging, and distribution via the Play Store or internal channels
- Adhering to best practices for performance, user experience, and data management
- Preparing comprehensive documentation and project assets for final presentation
Capstone Project
- Designing and building an AR prototype tailored for commercial education
- Demonstrating and evaluating the technical functionality of the solution
- Assessing pedagogical impact and discussing practical real-world applications
Requirements
- A foundational grasp of Android development or the Unity interface
- Basic familiarity with 3D graphics principles and mobile application development
- A keen interest in educational technology and interactive digital media
Target Audience
- Faculty members and instructors teaching technology and innovation programs
- Developers and content creators exploring the potential of AR applications
- Educators looking to integrate immersive tools into academic or commercial settings