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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Exploring AR: Key concepts, historical context, and modern applications
  • The mechanics of AR: Sensors, camera inputs, and computer vision basics
  • An overview of ARCore capabilities and the range of supported devices

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Tuning project settings and establishing device debugging workflows

Exploring ARCore Components and APIs

  • Mastery of motion tracking and environmental awareness techniques
  • Applying plane detection, light estimation, and the depth API
  • Implementing Cloud Anchors to enable shared AR experiences
  • Integrating 3D models, textures, and materials within AR scenes

Hands-On Project Development

  • Conception and development of an AR-based commercial simulation app
  • Creating engaging interactive interfaces and product visualization features
  • Enabling basic user interactions such as touch, rotation, and scaling

Integration and Release Strategy

  • Validating AR apps on compatible Android devices
  • Managing app export, packaging, and distribution via the Play Store or internal channels
  • Adhering to best practices for performance, user experience, and data management
  • Preparing comprehensive documentation and project assets for final presentation

Capstone Project

  • Designing and building an AR prototype tailored for commercial education
  • Demonstrating and evaluating the technical functionality of the solution
  • Assessing pedagogical impact and discussing practical real-world applications

Requirements

  • A foundational grasp of Android development or the Unity interface
  • Basic familiarity with 3D graphics principles and mobile application development
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors teaching technology and innovation programs
  • Developers and content creators exploring the potential of AR applications
  • Educators looking to integrate immersive tools into academic or commercial settings

Number of participants


Price per participant

Provisional Upcoming Courses (Require 5+ participants)

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