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Course Outline
Foundations of Augmented Reality
- Defining AR: exploring concepts, historical context, and modern applications
- AR mechanics: examining sensors, camera inputs, and the basics of computer vision
- An overview of ARCore’s capabilities and compatible device ecosystem
Setting Up the Development Environment
- Configuring the ARCore SDK for use with Android Studio and Unity
- Installing essential libraries, build tools, and project dependencies
- Adjusting project configurations and setting up device debugging workflows
ARCore Components and API Usage
- Explaining motion tracking and environmental awareness mechanisms
- Utilizing plane detection, light estimation, and the depth API
- Implementing Cloud Anchors to enable shared AR experiences
- Managing 3D models, textures, and material properties within AR scenes
Hands-On Project Development
- Architecting and building an AR-based commercial simulation application
- Designing interactive interfaces and product visualization features
- Coding basic user interactions such as touch, rotation, and scaling
Integration and Release Process
- Validating AR applications on supported Android devices
- Exporting, packaging, and distributing apps via the Play Store or internal channels
- Applying best practices for performance optimization, user experience, and data handling
- Preparing comprehensive documentation and project assets for stakeholder presentation
Capstone Project
- Designing and building an AR prototype aimed at commercial education contexts
- Demonstrating technical functionality and system performance
- Conducting pedagogical assessments and discussing real-world application strategies
Recap and Future Learning Paths
Requirements
- Foundational knowledge of Android development or the Unity interface
- General familiarity with 3D graphics principles and mobile app structures
- A keen interest in educational technology and interactive digital media
Target Audience
- Academic faculty and instructors involved in technology and innovation curricula
- Software developers and content creators focused on AR application development
- Educators seeking to integrate immersive tools into academic and commercial settings
21 Hours