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Course Outline

Foundations of Augmented Reality

  • Defining AR: exploring concepts, historical context, and modern applications
  • AR mechanics: examining sensors, camera inputs, and the basics of computer vision
  • An overview of ARCore’s capabilities and compatible device ecosystem

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing essential libraries, build tools, and project dependencies
  • Adjusting project configurations and setting up device debugging workflows

ARCore Components and API Usage

  • Explaining motion tracking and environmental awareness mechanisms
  • Utilizing plane detection, light estimation, and the depth API
  • Implementing Cloud Anchors to enable shared AR experiences
  • Managing 3D models, textures, and material properties within AR scenes

Hands-On Project Development

  • Architecting and building an AR-based commercial simulation application
  • Designing interactive interfaces and product visualization features
  • Coding basic user interactions such as touch, rotation, and scaling

Integration and Release Process

  • Validating AR applications on supported Android devices
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Applying best practices for performance optimization, user experience, and data handling
  • Preparing comprehensive documentation and project assets for stakeholder presentation

Capstone Project

  • Designing and building an AR prototype aimed at commercial education contexts
  • Demonstrating technical functionality and system performance
  • Conducting pedagogical assessments and discussing real-world application strategies

Recap and Future Learning Paths

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • General familiarity with 3D graphics principles and mobile app structures
  • A keen interest in educational technology and interactive digital media

Target Audience

  • Academic faculty and instructors involved in technology and innovation curricula
  • Software developers and content creators focused on AR application development
  • Educators seeking to integrate immersive tools into academic and commercial settings
 21 Hours

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Price per participant

Provisional Upcoming Courses (Require 5+ participants)

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