Course Outline
1. GUIDING PRINCIPLES
Core principles of user-centered design
Introduction to ISO9241 as a critical standard in the field of usability
Clarifying the distinctions between usability and user experience
Confidently identifying user needs and goals
2. USER RESEARCH
Identifying the appropriate components of use
Developing effective interviewing methods for target audiences
Distinguishing between observation and interpretation
Collecting and analyzing qualified user data
Refining research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identifying potential users of your product or system
Creating product personas and interpreting their needs
Explaining Hick's Law and its relationship between interface choices and cognitive load
Managing and articulating the elements of user stories
4. MEASURING USABILITY
Defining usability in terms of effectiveness, efficiency, and satisfaction
Utilizing behavioral data to evaluate design ideas
Selecting design alternatives through a/b testing methods
Explaining the benefits of iterative design
5. INFORMATION ARCHITECTURE
Structuring disorganized information into a coherent experience
Creating effective flows between users and products or services
Organizing, labeling, and structuring content, functions, and features
Distinguishing between implementation, mental, and conceptual models
6. INTERACTION DESIGN
Describing various user interface design patterns with confidence
Selecting appropriate interactive controls in UI design
Defining the concept of progressive disclosure
Differentiating between interaction design and information architecture
Highlighting the importance of consistency in user interface design
7. VISUAL DESIGN
Designing user interfaces that leverage universal visual design principles.
Identifying effective and ineffective page layouts
Selecting the correct interactive controls for user interface design
Enhancing research insights through eye-tracking methodologies
8. INTERFACE PROTOTYPING
Selecting between different prototyping types, such as paper and digital
Distinguishing between prototypes and sketches
Exploring multiple design solutions before finalizing a specific approach
Practicing the creation of paper prototypes
9. USABILITY EVALUATION
Reviewing Jacob Nielsen's Usability heuristics and other key usability principles
Identifying the various types of usability evaluation
Recording data from usability evaluations
Evaluating system usability by applying established usability heuristics.
Requirements
There are no specific prerequisites or prior requirements needed to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!