Course Outline
1. GUIDING PRINCIPLES
Explore the core principles of user-centered design.
Understand ISO 9241 as a key standard in the field of usability.
Distinguish clearly between usability and user experience.
Identify user needs and goals with confidence.
2.USER RESEARCH
Outline the essential components of usage.
Develop effective methods for interviewing target audiences.
Differentiate between observation and interpretation.
Collect and analyze high-quality user data.
Build research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users for your product or system.
Create product personas and interpret their needs.
Clarify Hick’s Law, which defines the relationship between the number of user interface choices and cognitive load.
Formulate and manage the components of user stories.
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and satisfaction.
Leverage behavioral data to discern effective from ineffective design ideas.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Create structured experiences from unorganized information.
Establish a seamless flow between users and products or services.
Organize, structure, and label content, functions, and features.
Compare implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Confidently describe various user interface design patterns.
Select appropriate interactive controls for user interface designs.
Easily define the concept of progressive disclosure.
Clarify the distinction between interaction design and information architecture.
Define the importance of consistency in user interface design.
7. VISUAL DESIGN
Create user interface designs that apply universal principles of visual design.
Identify effective and ineffective page layouts.
Select appropriate interactive controls for user interface designs.
Enhance research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different prototyping types, such as paper and electronic.
Describe the differences between prototypes and sketches.
Identify multiple design solutions before settling on a specific approach.
Practically sketch paper prototypes.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s Usability heuristics and other usability principles.
Identify the different types of usability evaluation.
Record data from usability evaluations.
Evaluate system usability by applying usability heuristics.
Requirements
There are no specific prerequisites required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!