Get in Touch

Course Outline

1. GUIDING PRINCIPLES

Explore the core principles of user-centered design.

Understand ISO 9241 as a key standard in the field of usability.

Distinguish clearly between usability and user experience.

Identify user needs and goals with confidence.

2.USER RESEARCH

Outline the essential components of usage.

Develop effective methods for interviewing target audiences.

Differentiate between observation and interpretation.

Collect and analyze high-quality user data.

Build research techniques and methodologies.

3. ILLUSTRATING THE CONTEXT OF USE

Identify potential users for your product or system.

Create product personas and interpret their needs.

Clarify Hick’s Law, which defines the relationship between the number of user interface choices and cognitive load.

Formulate and manage the components of user stories.

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and satisfaction.

Leverage behavioral data to discern effective from ineffective design ideas.

Select between design alternatives using A/B testing methods.

Explain the value of iterative design.

5. INFORMATION ARCHITECTURE

Create structured experiences from unorganized information.

Establish a seamless flow between users and products or services.

Organize, structure, and label content, functions, and features.

Compare implementation models, mental models, and conceptual models.

6. INTERACTION DESIGN

Confidently describe various user interface design patterns.

Select appropriate interactive controls for user interface designs.

Easily define the concept of progressive disclosure.

Clarify the distinction between interaction design and information architecture.

Define the importance of consistency in user interface design.

7. VISUAL DESIGN

Create user interface designs that apply universal principles of visual design.

Identify effective and ineffective page layouts.

Select appropriate interactive controls for user interface designs.

Enhance research insights using eye-tracking methodology.

8. INTERFACE PROTOTYPING

Choose between different prototyping types, such as paper and electronic.

Describe the differences between prototypes and sketches.

Identify multiple design solutions before settling on a specific approach.

Practically sketch paper prototypes.

9. USABILITY EVALUATION

Recall Jacob Nielsen’s Usability heuristics and other usability principles.

Identify the different types of usability evaluation.

Record data from usability evaluations.

Evaluate system usability by applying usability heuristics.

Requirements

There are no specific prerequisites required to enroll in this course.

 28 Hours

Number of participants


Price per participant

Testimonials (7)

Provisional Upcoming Courses (Require 5+ participants)

Related Categories